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Sound lock callback prototype. Called right before the core is about to render sound for one frame. Non-written samples will be saved for the next frame.
userData
- optional user data
output
- object to this classDetails |
public typedef bool( NST_CALLBACK* LockCallback )( void* userData, Output& output );
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Nestopia Core API | |||||||
FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |