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Nestopia Core API | |||||||
FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Core::ImplicitBool
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+--Nes::Api::Cartridge::Database::Entry
Database entry.
Constructor Summary | |
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Entry()
Default constructor. |
private |
Entry( const void* r )
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Method Summary | |
dword |
GetChrRom() const
Returns total size of CHR-ROM. |
Profile::Dump::State |
GetDumpState() const
Returns the dump state. |
const Profile::Hash* |
GetHash() const
Returns hash code of ROM chips combined. |
uint |
GetMapper() const
Returns mapper ID. |
dword |
GetPrgRom() const
Returns total size of PRG-ROM. |
Result |
GetProfile( Profile& profile ) const
Returns the profile of this entry. |
const wchar_t* |
GetRegion() const
Returns the target region. |
Profile::System::Type |
GetSystem() const
Returns the target system. |
const wchar_t* |
GetTitle() const
Returns the game title. |
uint |
GetVram() const
Returns total size of V-RAM. |
uint |
GetWram() const
Returns total size of W-RAM. |
bool |
HasBattery() const
Returns battery status. |
bool |
IsMultiRegion() const
Checks if the game targets multiple regions. |
bool |
operator!() const
Checks if entry is invalid. |
Constructor Detail |
public Entry();
private Entry( const void* r );
Method Detail |
public dword GetChrRom() const throw();
public Profile::Dump::State GetDumpState() const throw();
public const Profile::Hash* GetHash() const throw();
public uint GetMapper() const throw();
public dword GetPrgRom() const throw();
public Result GetProfile( Profile& profile ) const throw();
profile
- object to be filledpublic const wchar_t* GetRegion() const throw();
public Profile::System::Type GetSystem() const throw();
public const wchar_t* GetTitle() const throw();
public uint GetVram() const throw();
public uint GetWram() const throw();
public bool HasBattery() const throw();
public bool IsMultiRegion() const throw();
public bool operator!() const;
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Nestopia Core API | |||||||
FRAMES NO FRAMES | ||||||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |