FORM
4.3
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#include "form3.h"
Go to the source code of this file.
Functions | |
NAMENODE * | GetNode (NAMETREE *nametree, UBYTE *name) |
int | AddName (NAMETREE *nametree, UBYTE *name, WORD type, WORD number, int *nodenum) |
int | GetName (NAMETREE *nametree, UBYTE *name, WORD *number, int par) |
UBYTE * | GetFunction (UBYTE *s, WORD *funnum) |
UBYTE * | GetNumber (UBYTE *s, WORD *num) |
int | GetLastExprName (UBYTE *name, WORD *number) |
int | GetOName (NAMETREE *nametree, UBYTE *name, WORD *number, int par) |
int | GetAutoName (UBYTE *name, WORD *number) |
int | GetVar (UBYTE *name, WORD *type, WORD *number, int wantedtype, int par) |
WORD | EntVar (WORD type, UBYTE *name, WORD x, WORD y, WORD z, WORD d) |
int | GetDollar (UBYTE *name) |
VOID | DumpTree (NAMETREE *nametree) |
VOID | DumpNode (NAMETREE *nametree, WORD node, WORD depth) |
int | CompactifyTree (NAMETREE *nametree, WORD par) |
VOID | CopyTree (NAMETREE *newtree, NAMETREE *oldtree, WORD node, WORD par) |
VOID | LinkTree (NAMETREE *tree, WORD offset, WORD numnodes) |
NAMETREE * | MakeNameTree () |
VOID | FreeNameTree (NAMETREE *n) |
void | ClearWildcardNames () |
int | AddWildcardName (UBYTE *name) |
int | GetWildcardName (UBYTE *name) |
int | AddSymbol (UBYTE *name, int minpow, int maxpow, int cplx, int dim) |
int | CoSymbol (UBYTE *s) |
int | AddIndex (UBYTE *name, int dim, int dim4) |
int | CoIndex (UBYTE *s) |
UBYTE * | DoDimension (UBYTE *s, int *dim, int *dim4) |
int | CoDimension (UBYTE *s) |
int | AddVector (UBYTE *name, int cplx, int dim) |
int | CoVector (UBYTE *s) |
int | AddFunction (UBYTE *name, int comm, int istensor, int cplx, int symprop, int dim, int argmax, int argmin) |
int | CoCommuteInSet (UBYTE *s) |
int | CoFunction (UBYTE *s, int comm, int istensor) |
int | CoNFunction (UBYTE *s) |
int | CoCFunction (UBYTE *s) |
int | CoNTensor (UBYTE *s) |
int | CoCTensor (UBYTE *s) |
int | DoTable (UBYTE *s, int par) |
int | CoTable (UBYTE *s) |
int | CoNTable (UBYTE *s) |
int | CoCTable (UBYTE *s) |
void | EmptyTable (TABLES T) |
int | AddSet (UBYTE *name, WORD dim) |
int | DoElements (UBYTE *s, SETS set, UBYTE *name) |
int | CoSet (UBYTE *s) |
int | DoTempSet (UBYTE *from, UBYTE *to) |
int | CoAuto (UBYTE *inp) |
int | AddDollar (UBYTE *name, WORD type, WORD *start, LONG size) |
int | ReplaceDollar (WORD number, WORD newtype, WORD *newstart, LONG newsize) |
int | AddDubious (UBYTE *name) |
int | MakeDubious (NAMETREE *nametree, UBYTE *name, WORD *number) |
int | NameConflict (int type, UBYTE *name) |
int | AddExpression (UBYTE *name, int x, int y) |
int | GetLabel (UBYTE *name) |
void | ResetVariables (int par) |
void | RemoveDollars () |
void | Globalize (int par) |
int | TestName (UBYTE *name) |
The complete names administration. All variables with a name have to pass here to be properly registered, have structs of the proper type assigned to them etc. The file also contains the utility routines for maintaining the balanced trees that make searching for names rather fast.
Definition in file names.c.